All other heroes are lost on map transition. Some maps can only be won by utilizing this feature wisely. But also decreasing their response to quests significantly, which means, they'll consider themselves very elite and move out only for phat lewt.Īfter every mission you get the chance to promote one hero to "Lord", saving him for reuse on the following maps. Later on, you get the Option to group them into parties of up to four, making them work together to combine their abilities and increase in power by a lot. (These can become very very costly with increasing levels)Īll Heroes will be acting selfishly on their own by default, giving little to no support to the "competing" heroes. With the added risk of the hero dying, resulting in loss of that money with additional resurrection costs. The money spent by heroes comes back to your purse for the most part, so its a game of give and take. The earned money then goes to that heroes purse and he will use it to buy Potions, enchant or buff himself in Guildhouses or buy new equipment if he doesn't die before he can spend it. Heroes will take on that quest if they feel like its worth it, and soon, the wolves den will be history. You can create a quest for your guys, by putting a reward on it. For example, there is a wolves den which annoys you. You can interact with various Spells on a smaller scale, but: What do heroes like ? Exactly, shiny things and money. So, the chaotic bunch needs to be directed somehow. They misjudge their chances and die in silly ways quite often, hindering the individual progress, cost you a lot of money and ultimately, cause you to fail the map. Given some time, success and little dying they can develop from a wooden sword swinging wannabe knight to a professional murdering machine. They do hero stuff, they wander around in search of monsters and loot, they level up just like all heroes do and can become even better with shinier armor and bigger swords. There is no way to directly control them. It plays pretty fresh, and feels damn good.īasically, the units you build have minds on their own. To sum it up: The russian devs have built a hero management simulation on top of a classic RTS basis. The current standard price of about 20$ is more than justified. Visuals are done nicely, no eyesore to be expected. The UI is thought out well and is very intuitive. Stay away from it if you can not stand losing over and over again. Overall i can recommend this game to people interested in RTS, who like to take on a challenge. It has some minor balance issues and design flaws. It is well crafted and stable and no bugs have come to my knowing. The game offers a very unique and interesting gameplay experience. Multiplayer for up to 4 players over LAN. Defend your realm with noble warriors, spell-wielding wizards, or wild barbarians.Build the ultimate fantasy kingdom and experience an engaging world, but beware: monsters are waiting to lay siege to your domain.Real-time strategy with indirect control – your heroes have a will of their own.This additional content includes new spells, weapons, units, heroes, buildings, quests and more. Also included is every item, quest, unit and building previously only available for purchase using the in-game store. The Kingmaker game editor enables players to create their own missions. They will need a great deal of persuasion before they carry out your wishes. Your rule is not absolute, however, as you face subjects that are independent and stubborn. In the world of Majesty, you are the ruler of the Kingdom.
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